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We made physics debugging easier by allowing creators to pause physics simulations in Studio We rolled out video ads, enabling all advertisers to publish an immersive video ad on the platform. We improved debugging by giving creators insight into the number and type of API calls that might be impacting their experience’s performance. We upgraded our water and shoreline system, enabling more realistic interactions where water meets land in experiences.

Premier League Manager Names ‘Next Ballon d’Or Winner’

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Texture Generator Beta

BEST FUCKING PART OF YELLOW DRESSED DESI BRIDE GETTING BIG COCK HINDI XXXX HARDSEX WITH LOUD MOANS ON XVIDEOS INDIA XXX 11 min We tested our Audio ML technology with English-voice users to reduce policy-violating behavior in Voice Chat through real-time user feedback, education and consequences. We released chat translations so that users around the world can communicate with each other, regardless of what language they speak. We made changes to the publishing workflow for creating new items that makes it easier to publish and edit items.

Advancing our platform

We overhauled Studio’s Explorer, the primary way creators use to manage and organize assets, by improving performance and eliminating most hangtime. We announced our aviator pin up login Cube 3D platform, and launched it’s first capability that allows creators to generate objects in Studio. We made the algorithm powering our ‘Recommended for You’ sort transparent, giving creators more insight into how they can improve their experiences’ discoverability on Roblox. We found that creators who use Regional Pricing have 26% more paying users in their experience.

  • We launched a new chart that shows the top 100 music tracks currently on the platform, helping creators learn what’s trending and popular.
  • We redesigned the events and updates tile on the Experience Details Page, making it easier for players to see what the event is about or what was included in the most recent update.
  • Permission to use quotations from this article is granted subject to appropriate credit being given to as the source.
  • We expanded controller emulation in Studio enabling creators to test their experiences in VR including Quest 2 and Quest 3 without the need for physical hardware.
  • We launched the material picker providing creators visual previews, powerful search, and intuitive filters, to make finding and applying materials is faster and easier than ever.

Advertising for Paid Access & restricted games

We released a new way for creators to send personalized notifications to 13+ users to keep up with the most important moments in their favorite experiences. The Captures APIs allow creators to include pre-set moments within experiences where a screenshot is automatically taken for users to save, share, or delete the screenshot. We opened up creation of marketplace assets on the platform, allowing people who meet a standard set of eligibility requirements to create and sell assets on the platform. We made it easier for creators to get the word out about in-experience events by enabling custom thumbnails & notifications for people who engage with their experience. We launched one of our first commerce experiences, enabling people on Roblox to buy real-world movie tickets to see Beetlejuice, Beetlejuice at Fandango’s virtual box office.

We launched search ads providing creators and brands another way to reach new and current audiences based on what they’re searching on Roblox. We gave creators the ability to archive past Marketplace items without reaching out to Roblox for assistance, allowing them to better maintain their catalog of available items. We introduced platform chat within experiences so users can seamlessly communicate with their friends both inside and outside experiences. Creators now have access to Assistant, that can help auto-complete and edit scripts, insert objects into experiences, and more to help creators build faster. We launched a new chart that shows the top 100 music tracks currently on the platform, helping creators learn what’s trending and popular.

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Mesh & image APIs

  • We integrated the ban API into our Creator Hub, making it easier for devs to ban or unban users from their experience.
  • We improved debugging by giving creators insight into the number and type of API calls that might be impacting their experience’s performance.
  • We launched search ads providing creators and brands another way to reach new and current audiences based on what they’re searching on Roblox.

We launched Rights Manager that enables rights holders to protect their IP by requesting the removal of infringing content or assets. We’re giving creators 90% of revenue on plug-in sales which are now priced in real-world currency. We made improvements to physics on our platform, enabling more accurate interactions between fluids and forces. We improved Roblox Studio’s assistant functionality, expanding where AI generated scripts can be inserted in experiences. We improved our Constructive Solid Geometry system, making dynamic mesh interactions in experiences more performant.

We launched in-experience automatic translation, enabling creators to support up to 16 languages and bring their experiences to people all over the world. We made it easier for creators to test their experiences across different consoles by enabling emulation of touch controls & platform-specific gamepads. Paid access experiences are now eligible for Engagement Based Payouts, which awards Robux to creators for the amount of time spent and number of premium players in the experience. We enabled creators to measure where and when people in their experiences make purchases, allowing them to optimize their monetization. We began a test to increase the amount of server memory available to creators, enabling creators to create experience that can support more content and more players. The real-time translation API allows creators to translate text into player’s local langues programtically, enabling better automatic localization of experiences.

We updated our genres to allow creators to more accurately pick the genres that fit their game, and help users find specific genres that they’re interested in. We made it easier for users to find new experiences and revisit experiences they’ve interacted with recently by introducing dynamic sorting on Home. Creators now have more controls over which players see what branded assets, with criteria like age and location. “Top Playing Now” is a new experience sort that offers a real-time view of the most popular experiences on Roblox based on concurrent users.

Arsenal’s 25-man Premier League squad

Arsenal Football Club, affectionately known as the Gunners, is a beacon of English football with a history as rich as its game. Arsene Wenger, who won three league titles during his spell in charge from 1996 until 2018, is regarded as one of European football’s most successful managers. They are one of the most successful clubs in England, winning the domestic title 13 times, as well as the European Cup Winners’ Cup in 1994.

We expanded our analytics to include avatar items, helping creators understand the demographics that their items are most popular with. Creators now have access to a dashboard that provides them an overview of all of the reviews and feedback their experience has received from their players. We launched the beta of the text generation API that enables creators to implement LLM-powered gameplay mechanics. Eligible players who are over 18 years old can now gift and request Robux to and from other eligible players.

We launched a new chat tab in app, allowing users to access their chats with a single click from anywhere on Roblox. Material generator moved out of beta to full release, enabling creators to utilize generative AI to create materials based on prompts. We began automatically archiving items in Marketplace that don’t comply with our Terms of Use or Community Standards to help maintain a healthy Marketplace without penalizing creators. Avatar creators can now merchandise and sell entire avatars on Marketplace; previously, they were only able to sell individual items.

Video ads launch

We published a set of eligibility guidelines for the broader creator community on Roblox to continue growing the number of experiences that can publish ads. We introduced two new experience templates with premade functionality enabling creators to customize and build their vision faster. We introduced the Ban API that allows creators to ban people and their alternate accounts from a given experience. We enabled creators to highlight events happening in their experiences on the group page. We launched ads preferences within settings, allowing users to opt-in or out of personalized ads and data sharing.

We started to roll-out automatic occlusion culling, improving performance by only rendering objects that are immediately in the player’s line-of-sight. We enabled users under the age of 13 to correct their age if necessary to ensure they’re engaging with content most appropriate for their age. Creators can now enable automatic occlusion culling, saving performance by not rendering objects aren’t in the player’s view. Creators can now test multiple thumbnails for their game or experience to see which perform the best, and have those thumbnails automatically be served to the right audience on Roblox. We introduced a new suite of parental controls, enabling parents to link their Roblox account to their child’s, and set restrictions on spending, screen time, chat privileges, and more. We introduced ban functionality as our first step to empower Community Owners to manage their groups; allowing them to remove members who aren’t following the Community’s rules.

Creators can automatically rig, cage, segment, and skin 3D models in a few minutes, eliminating hours of manual work through the power of AI. If Roblox detects a suspicious login, users without an email address can now leverage another device where they are logged in to verify or decline the login. We launched our new custom “Builder” typeface across all surfaces that Roblox supports today. We increased the visibility of Sponsored Experiences and introduced genre and country-level targeting, enabling advertisers to optimize their campaigns and reach their audience. We redesigned Roblox Studio’s user experience to be more intuitive and flexible. We enabled sharing of Creator Store items via hyperlinks, and improved preview images of each item.

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